I'd like to get more people reading and commenting if possible. To that end..
What would you, the reader, like to see on here?
1. More stories
2. More art
3. More conversion ideas
4. More pictures
5. More army list ideas
6. Something else. Just comment or whatever
Pretend that's a proper poll, cause I have no idea how to make one. Also, if there's any specifics you wanna see, like one of my armies specifically (Ultramarines, Lamenters, Spectrum, Enclave) just say so.
In addition to whatever you all vote for, in the semi-near future, you'll be getting updates about the following: the new captain for my Enclave army (maybe I'll even do a vote for naming?) a land speeder storm conversion and the beginnings of a POSTER for my Enclave army.
So, make sure to comment :)
Sunday, December 6, 2009
Wednesday, December 2, 2009
Army list #1: Enclave
These aren't finalized by any standard, but I have four armies, and I don't believe I have posted any army lists for them yet. Not including the Enclave tournament list, which is significantly different than the army at the moment. That said, here we go.
Hq 1: Chapter master (artificier armour,
(Honour guard squad? Maybe. I'll think about it. If there were some nice enough models..)
Hq 2: Captain (with bolter and auxiliary grenade launcher)
Command squad (5 plasma guns, razorback with heavy flamers)
Elites 1: Tactical terminator squad (10 man, 2 heavy flamers)*
Elites 2: Venerable dreadnaught with twin linked autocannon arms
Elites 3: Legion of the Damned squad (10 man)
Fast Attack 1: Land speeder storm**
Fast Attack 2: Land speeder typoon squad (3 landspeeders with heavy bolters and typhoon missile launchers
Fast Attack 3: Bike squad (8 bikes, 2 flamers, attack bike with multi melta)***
Heavy support 1: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 2: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 3: (Maybe a devistator squad? The Enclave could use some plasma cannons. Or lazcannons, but using the models for plasma cannons.)
Troops 1: Shotgun scouts (10 man squad, razorback with heavy bolters)
Troops 2: Sniper scouts (10 man squad, razorback with lazcannons, Telion, missile launcher)
Troops 3: Bolter scouts (10 man squad, razorback with heavy bolters)****
Troops 4: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 5: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 6: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher
*In the codex, it sounds like you get a free (i.e. no heavy support choice slot taken) land raider for one terminator squad? Can anyone confirm this?
** Proxy model, armoured truck, much less silly.
*** Bikes are actually going to be armoured jeeps, reasons explained in fluff.
**** Might make it be another tactical squad instead. I dunno.
Might not be the most flexible design, but how do you think it'd hold up? Opinions appreciated :)
Now back to making this poster..
Hq 1: Chapter master (artificier armour,
(Honour guard squad? Maybe. I'll think about it. If there were some nice enough models..)
Hq 2: Captain (with bolter and auxiliary grenade launcher)
Command squad (5 plasma guns, razorback with heavy flamers)
Elites 1: Tactical terminator squad (10 man, 2 heavy flamers)*
Elites 2: Venerable dreadnaught with twin linked autocannon arms
Elites 3: Legion of the Damned squad (10 man)
Fast Attack 1: Land speeder storm**
Fast Attack 2: Land speeder typoon squad (3 landspeeders with heavy bolters and typhoon missile launchers
Fast Attack 3: Bike squad (8 bikes, 2 flamers, attack bike with multi melta)***
Heavy support 1: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 2: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 3: (Maybe a devistator squad? The Enclave could use some plasma cannons. Or lazcannons, but using the models for plasma cannons.)
Troops 1: Shotgun scouts (10 man squad, razorback with heavy bolters)
Troops 2: Sniper scouts (10 man squad, razorback with lazcannons, Telion, missile launcher)
Troops 3: Bolter scouts (10 man squad, razorback with heavy bolters)****
Troops 4: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 5: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 6: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher
*In the codex, it sounds like you get a free (i.e. no heavy support choice slot taken) land raider for one terminator squad? Can anyone confirm this?
** Proxy model, armoured truck, much less silly.
*** Bikes are actually going to be armoured jeeps, reasons explained in fluff.
**** Might make it be another tactical squad instead. I dunno.
Might not be the most flexible design, but how do you think it'd hold up? Opinions appreciated :)
Now back to making this poster..
Saturday, November 28, 2009
Shopping trip
Holy crap, did I spend money today.
The Enclave are going to have a field day when all this stuff is done. I just need to figure out how I'm using all of this stuff.
Today I got: Chapter master, 5 terminators, 2 scouts, 2 mechaniks (I'm thinking either just character models or tech servitors) 11 tactical marines.
The terminators will go to finishing off the Tactical Terminators squad (rounding it off to 10 men)
The tactical marines will go to the other two tactical squads, the remainder, I'm not sure about. Maybe make a 4th? We'll see.
The scouts were just too great of a deal to pass up, I'm not sure if I'll use them for anything.
The mechaniks (warmachine khador to be specific) are going to be examples of my Enclave's divergence from other vanilla chapters. Basically, because they are short staffed, any potential marines who show significant prowess in non-military things (medicine, machinery, etc) become specialists. They still get military training but provide a niche service to the chapter instead of waging war.
The small dilemma is; I now have two chapter masters for the SAME chapter. One in artificier armour, one in terminator. I'll probably use the artificier one more, the new codex doesn't actually LET me make the terminator model be WYSIWYG.
Anywho, I hate this time of year. Birthday sucked, my birthday dinner has been put off three times now. I think if I want to go have a birthday dinner, I'll have to go walk to the nearest restaraunt and buy it myself.
I'll try to get some work done on the army this week, and maybe even snap a few photos of a finished squad.
The Enclave are going to have a field day when all this stuff is done. I just need to figure out how I'm using all of this stuff.
Today I got: Chapter master, 5 terminators, 2 scouts, 2 mechaniks (I'm thinking either just character models or tech servitors) 11 tactical marines.
The terminators will go to finishing off the Tactical Terminators squad (rounding it off to 10 men)
The tactical marines will go to the other two tactical squads, the remainder, I'm not sure about. Maybe make a 4th? We'll see.
The scouts were just too great of a deal to pass up, I'm not sure if I'll use them for anything.
The mechaniks (warmachine khador to be specific) are going to be examples of my Enclave's divergence from other vanilla chapters. Basically, because they are short staffed, any potential marines who show significant prowess in non-military things (medicine, machinery, etc) become specialists. They still get military training but provide a niche service to the chapter instead of waging war.
The small dilemma is; I now have two chapter masters for the SAME chapter. One in artificier armour, one in terminator. I'll probably use the artificier one more, the new codex doesn't actually LET me make the terminator model be WYSIWYG.
Anywho, I hate this time of year. Birthday sucked, my birthday dinner has been put off three times now. I think if I want to go have a birthday dinner, I'll have to go walk to the nearest restaraunt and buy it myself.
I'll try to get some work done on the army this week, and maybe even snap a few photos of a finished squad.
Tuesday, November 24, 2009
The Lamenters meet the Great Pumpkin (Charlie Brown)
Saturday, November 14, 2009
Little update
I forgot to upload this back when the tournament was going on, I guess I misplaced it or something.
Anyway. After the generally crushing defeat, I've decided to retool my Enclave army. As it currently stands, I think it's going to end up something like this:
Hq: Chapter master
Troop 1: 10 man tactical, flamer, missile launcher, razorback
Troop 2: 10 man tactical, flamer, missile launcher, razorback
Troop 3: 10 man tactical, flamer, missile launcher, razorback
Troop 4: 10 man tactical, flamer, missile launcher, razorback
Troop 5: 10 man shotgun scouts
Troop 6: 10 man sniper scouts, Telion, missile launcher
Fast Attack 1: Land speeder typoon
Fast Attack 2: Maybe bikes with flamers
Fast Attack 3: Maybe more bikes with flamers
Elites 1: 5 Tactical terminators with heavy flamer
Elites 2: Dreadnaught with two twin linked autocannons
Elites 3: Maybe an ironclad or assault terminators with super sledges..
Heavy support 1: Predator with lazcannon sponsons, twin linked lazcannon turret
Heavy support 2: Thunderfire cannon maybe
Heavy support 3: Vindicator maybe
This is still up in the air, but we'll see how it goes.
And now, a modelling question for you all; how would one go about attaching a skyshield defense platform to something? And what would you suggest I attach it to? I have plans to make my Enclave base look really cool, but I need it to be based on something.
Monday, October 26, 2009
Ow ow ow
That tournament was rough. Apparently 5th edition is all about stupid objective claiming missions.
So how did I do? Dead last. Why? Short answer: mostly because I'm stubborn. I should have just let them take the easier win, but I like fighting until the last (which you get penalized for now) which let my opponents get extra points.
Also, there are just a mess of crazy new rules that I haven't encountered before.
Game 1: Enclave vs Dark Angels. The DA have got some crazy rules about what they can do. Apparently bikers and terminators are allowed to shoot, then move, then assault all in one turn. That wiped out all of my troops in turn one. I took out the bike squad with an orbital bombardment as a revenge act. I did my fair share of damage, but ultimately the loss of those troops lost the game for me right then and there. Make sure you split up your troops people. Hide them behind vehicles.
Game 2: Enclave vs Chaos marines. I think they were a Khorne army. Seize objectives, bodyguard. I'm going to have to look up the entry for the guy riding on the juggernaut.. 15 attacks a turn? That one model got about 30 kills. Basically, he outplayed me just by using his elites to keep me boxed in while his troops hid behind cover the entire game. Obliterators, while slow, are great to take down transports.
Game 3: Enclave vs Chaos Daemons. Never played against daemons before. The first half of the game was a rout for them. My shotgun scouts pretty much wiped out a squad of bloodletters, my troops took care of some more. Then the skull taker, bloodthirster, Epidemus, and Nurgle squad of confusing rules popped out onto the field. That Nurgle squad apparently gets stronger when ANYTHING dies, so at the end, they were pretty much autokilling my marines. At the end, all I had was 2 rhinos left. One was immobile. Not pretty.
Game 4: Enclave vs Dark Eldar. Holy crap. As far as epic battles go, this is the one I thought I had prepared for. Eight vehicles. Some, perhaps most of them, were Ravagers. The problem is, they all looked the damned same to me. Would it be so hard to paint a stylized red R on there somewhere for clarity? Anyway. Immobilized most of his fleet, and a scout missile launcher/Telion combo took one of the vehicles out with a single shot. Rolled to see if the game would last for a 6th turn, but it was clear that he was going to just steamroll me with those Ravager guns. In all fairness, this should have been the fun battle. But the guy had zero personality, and no fun. Which is sad to me. At the end of the day, this IS supposed to be a game. Games are designed to have fun. Everyone else, I had at least a bit of a laugh with, but that guy..
Anywho, learned most of the new rules, got my ass handed to me each time (mostly my fault though) and I realized three things about 5th edition:
1. Troops are thy god. Imperial Guard, now is your time to clean house.
2. Antitank weapons are needed. Like a bunch. My autocannons and lazcannons are good, but not enough.
3. Most armies have some unit that gets just retarded attacks. See turns 1-3 above. Space Marines get the shaft for this. We have a couple of semi-decent things, but nothing just straight up destructive. I'm going to have to look through the codex for anything I missed the next time I'm going to play a game.
.. I'm also going to look into getting a bike squad made. With flamers. Cause that one I can duplicate for my army.
So how did I do? Dead last. Why? Short answer: mostly because I'm stubborn. I should have just let them take the easier win, but I like fighting until the last (which you get penalized for now) which let my opponents get extra points.
Also, there are just a mess of crazy new rules that I haven't encountered before.
Game 1: Enclave vs Dark Angels. The DA have got some crazy rules about what they can do. Apparently bikers and terminators are allowed to shoot, then move, then assault all in one turn. That wiped out all of my troops in turn one. I took out the bike squad with an orbital bombardment as a revenge act. I did my fair share of damage, but ultimately the loss of those troops lost the game for me right then and there. Make sure you split up your troops people. Hide them behind vehicles.
Game 2: Enclave vs Chaos marines. I think they were a Khorne army. Seize objectives, bodyguard. I'm going to have to look up the entry for the guy riding on the juggernaut.. 15 attacks a turn? That one model got about 30 kills. Basically, he outplayed me just by using his elites to keep me boxed in while his troops hid behind cover the entire game. Obliterators, while slow, are great to take down transports.
Game 3: Enclave vs Chaos Daemons. Never played against daemons before. The first half of the game was a rout for them. My shotgun scouts pretty much wiped out a squad of bloodletters, my troops took care of some more. Then the skull taker, bloodthirster, Epidemus, and Nurgle squad of confusing rules popped out onto the field. That Nurgle squad apparently gets stronger when ANYTHING dies, so at the end, they were pretty much autokilling my marines. At the end, all I had was 2 rhinos left. One was immobile. Not pretty.
Game 4: Enclave vs Dark Eldar. Holy crap. As far as epic battles go, this is the one I thought I had prepared for. Eight vehicles. Some, perhaps most of them, were Ravagers. The problem is, they all looked the damned same to me. Would it be so hard to paint a stylized red R on there somewhere for clarity? Anyway. Immobilized most of his fleet, and a scout missile launcher/Telion combo took one of the vehicles out with a single shot. Rolled to see if the game would last for a 6th turn, but it was clear that he was going to just steamroll me with those Ravager guns. In all fairness, this should have been the fun battle. But the guy had zero personality, and no fun. Which is sad to me. At the end of the day, this IS supposed to be a game. Games are designed to have fun. Everyone else, I had at least a bit of a laugh with, but that guy..
Anywho, learned most of the new rules, got my ass handed to me each time (mostly my fault though) and I realized three things about 5th edition:
1. Troops are thy god. Imperial Guard, now is your time to clean house.
2. Antitank weapons are needed. Like a bunch. My autocannons and lazcannons are good, but not enough.
3. Most armies have some unit that gets just retarded attacks. See turns 1-3 above. Space Marines get the shaft for this. We have a couple of semi-decent things, but nothing just straight up destructive. I'm going to have to look through the codex for anything I missed the next time I'm going to play a game.
.. I'm also going to look into getting a bike squad made. With flamers. Cause that one I can duplicate for my army.
Friday, October 23, 2009
1250?!
Okay, so apparently there is a points limitation on the tournament. That's fine. I have more than that number.
I just have to manage a miracle and win with only half an army. Any Imperial Guard troop forces will simply steamroll me on turn 3 though.
As it stands, I have most of my forces painted and ready to go, but I have a few that aren't even close.
HQ: Painted. Mostly. Needs some assembly.
Troop 1: Painted. In box, ready to go.
Troop 2: Half painted.
Fast Attack 1: Painted, in box.
Fast Attack 2: Painted, in box.
Elite: Mostly built, not painted at all yet. Waiting for most of the glue to dry.
Heavy: Some painting, some assembly.
I just have to manage a miracle and win with only half an army. Any Imperial Guard troop forces will simply steamroll me on turn 3 though.
As it stands, I have most of my forces painted and ready to go, but I have a few that aren't even close.
HQ: Painted. Mostly. Needs some assembly.
Troop 1: Painted. In box, ready to go.
Troop 2: Half painted.
Fast Attack 1: Painted, in box.
Fast Attack 2: Painted, in box.
Elite: Mostly built, not painted at all yet. Waiting for most of the glue to dry.
Heavy: Some painting, some assembly.
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