Showing posts with label Enclave. Show all posts
Showing posts with label Enclave. Show all posts

Sunday, February 14, 2010

Stuff and titans.

Okay, so after waiting for months, I finally got some stuff in.

Project Primarch now has about 3/4ths of all the models needed. I should ideally get the rest by next weekend, but I've said that before.. Still waiting for Alpharius, Omegon, Vulkan, Mortarion, and maybe one more? I forget.

Got the plasma guns. The two command squads will get kitted up with them soon. Kinda a shame that I probably won't be using the command squads because of this fun idea with the honour guards.. Oh well. For smaller games they shall be my fluffy indulgence.

I got an Iron Warriors Warsmith/Iron Father/whatever they are calling him now. I'm going to use him as a Chronus standin (I hate the model for Chronus, dunno why) and frankly, the model is awesome. There's a picture of him on the GW site and it doesn't do it justice. Hopefully my paintjob will. He'll be hailing from the Silver Skulls chapter, as I already have an Iron Warriors marine in my Enclave.


Anywho, I was rereading Imperial Armour 3, and after slogging my way through so many typos and grammatical errors, I ended up reading the entry for the Warhound titan. So, I know at least one of my readers will like this next bit (hey Gotthammer!)

I personally find the Warhound to be kind of silly, but I do like it's weapons. Near as I can tell, this is how they break down in terms of gaming..

Turbo lazer: You can take up to 3 on each arm. It has the longest range (72") the highest strength, and it's the only one with Barrage. This would be my choice for a titan if I were to get one.

Plasma blastgun: With that name, you'd hope for more. This might be the lowest scoring weapon for me. Decent strength, ordinance, and titan killer, yes. But.. I dunno. I just don't like plasma. It looks cool, but never seems to get the job done for me.. This would be my third best choice.

Inferno gun: Okay, now we're onto something interesting. One of the two shortest ranges, yes, but against swarming armies this thing would be fairly devastating. No cover saves, you have to attack the most you can. It's got some good potential there. Second best choice.

Vulcan mega bolter: Again, a fancy name and not much else. Ten shots, rending, if you roll a 6 they die, but really.. Titans aren't for anti infantry. If they are, you want to hit more than 10 dudes, cause the law of the dice says your only getting like two 6's. If your fighting against space marines, then they'll probably shrug off the rest of those wounds. Might be good for taking down vehicles, but I'd use the turbo lazers for that instead.. I think this one isn't worth considering.

Monday, February 8, 2010

Heavy twin linked update






Some people are pros when it comes to uploading pictures on here. They'll practically collage them. I have no idea how to do that, so hopefully you'll enjoy these despite the crappy formatting.


Leman Russ, Night Haunter, Magnus the Red, Fulgrim, Coloured (mostly) Fulgrim, and the wasteland pattern vindicator. I hope to have the basilisk/vindicator done soon, so I can get it painted up already.

Apologies, I guess

Hey. I feel I should probably apologize to you watchers. I said I was going to update last time, and then promptly forgot. Well, less forgot, more that I got utterly overwhelmed with work.

So here's the score. I'm going to update this thing in about 2 hours. And I don't just mean a little update. I mean, an 'oops I dinged your car, let me buy you a new one' kind of update. You'll be getting your money's worth. Given that you pay nothing anyway, that kinda means you'll get even more? I guess. I dunno.


So, other than working myself to death, what's been going on?
Started my honour guard squads. My Enclave is going to be using the Marnus Calgar rules for it's chapter master, which means 3 honour guard squads (and eventually 3 rhinos or something..) I already had one, made up of 9 Dark Elf executioners. These will be done up to look like Adeptus Custodes. So what does that leave for the other 21 models?

The PRIMARCHS.


More specifically, project primarch. If your on the B&C, you might have seen this thread pop up about a week or two ago:
http://www.bolterandchainsword.com/index.php?showtopic=191154

I'm going to make a model of each of the 21 primarchs, and a portrait of each.

I've also entered the model/portrait of Fulgrim into the LPC (librarium painting challenge) on the B&C also, so that will be the first primarch that will be fully finished.


Let's see, I also have one of the basilisks (they'll be used as vindicators) nearly done modelling. I've been mostly ignoring it. I also got a valkyrie. I apparently got the transport one by mistake.. I meant to get the one with the lazcannons so I could use it as a predator. I can still do that, it's just trickier now. I'd have to make a fancy base.

So, yes, update in about 2 hours. See you around 930.

Tuesday, January 19, 2010

Update this week.

Restructured the hell out of my Enclave army. Again. But this time it's for good. (until the next time)

I'll upload a full army list a little later this week, as well as the second tactical squad. I'm waiting on two orders of plasma guns to finish the basic models of my command squads, so if I'm lucky I'll get those this weekend. If not, then they'll have to sit on the metaphorical shelf until I can.

Blah. One of the major problems going from 4th edition to 5th is that my entire troops section is geared towards what was a winning combo in 4th. Troops with close combat weapons, devistators with missile launchers. Now most of my squads either have an extra flamer, or missile launcher (I've decided to move away from devistators for this army) and I have a collection of chainswords to turn into bolters. That's not getting done anytime soon.

Speaking of things not getting done soon; the Enclave poster. My Enclave army is somewhere around 110 models. So far I've drawn about 7 of them.

On top of that, I now have an idea to make another poster after that. Clearly, I have high goals with about a zero possibility of getting done this year.

At least the Enclave army is pretty much done. Oh, sure, I need to still convert a couple of them, finish off the command squads and give an update to all of the tactical squads, but generally, it's done.

Now back to all the crap I have to get done today..

Friday, January 8, 2010

Enclave update





Okay, sorry if these are out of order, but the picture formatting on blogger is very infuriating.

This is the first tactical squad of the Enclave. They were originally designed for 4th edition (with take the fight to them) but I've been slowly converting them to 5th edition rules. Caroll is going to get a missile launcher soon also.

The original concept for my Enclave army was that it was going to be an army of 21 models only. One of each of the 20 founding. These are the first ten founding legion's contributions to the Enclave.

001. Wilson. Dark Angels.
002. Carter. Rainbow Warriors.
003. Paterson. Emperor's Children.
004. Caroll. Iron Warriors.
005. Langdon. White Scars.
006. Adams. Space Wolves.
007. Harding. Imperial Fists.
008. Mercer. Night Lords.
009. Basset. Blood Angels
010. Fitzgerald. Iron Hands.

Sorry if the pictures are a little blurry, the camera doesn't seem to like focusing properly.

Now back to writing the short story..

Wednesday, January 6, 2010

Holy crap

Work has been kicking my ass for.. a month? Damn.

So, to recap, my Enclave now has two new tanks.

I have an new job. Whee. I don't get paid for overtime, so those extra thirtyish hours? Don't get anything. Lame.

I resorted my Enclave army list so now I should have everything pretty cut and dry for updates. Ideally, if tomorrow isn't too crazy, I should have a proper update with pictures and stuff.

I suppose my new years resolution should be to remember to update this thing more.


Wednesday, December 2, 2009

Army list #1: Enclave

These aren't finalized by any standard, but I have four armies, and I don't believe I have posted any army lists for them yet. Not including the Enclave tournament list, which is significantly different than the army at the moment. That said, here we go.

Hq 1: Chapter master (artificier armour,
(Honour guard squad? Maybe. I'll think about it. If there were some nice enough models..)
Hq 2: Captain (with bolter and auxiliary grenade launcher)
Command squad (5 plasma guns, razorback with heavy flamers)

Elites 1: Tactical terminator squad (10 man, 2 heavy flamers)*
Elites 2: Venerable dreadnaught with twin linked autocannon arms
Elites 3: Legion of the Damned squad (10 man)

Fast Attack 1: Land speeder storm**
Fast Attack 2: Land speeder typoon squad (3 landspeeders with heavy bolters and typhoon missile launchers
Fast Attack 3: Bike squad (8 bikes, 2 flamers, attack bike with multi melta)***

Heavy support 1: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 2: Vindicator (hunter killer missile, might convert the big dozer blade)
Heavy support 3: (Maybe a devistator squad? The Enclave could use some plasma cannons. Or lazcannons, but using the models for plasma cannons.)

Troops 1: Shotgun scouts (10 man squad, razorback with heavy bolters)
Troops 2: Sniper scouts (10 man squad, razorback with lazcannons, Telion, missile launcher)
Troops 3: Bolter scouts (10 man squad, razorback with heavy bolters)****
Troops 4: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 5: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher)
Troops 6: Tactical squad (10 man, razorback with lazcannons, flamer, missile launcher

*In the codex, it sounds like you get a free (i.e. no heavy support choice slot taken) land raider for one terminator squad? Can anyone confirm this?
** Proxy model, armoured truck, much less silly.
*** Bikes are actually going to be armoured jeeps, reasons explained in fluff.
**** Might make it be another tactical squad instead. I dunno.

Might not be the most flexible design, but how do you think it'd hold up? Opinions appreciated :)

Now back to making this poster..

Saturday, November 28, 2009

Shopping trip

Holy crap, did I spend money today.

The Enclave are going to have a field day when all this stuff is done. I just need to figure out how I'm using all of this stuff.

Today I got: Chapter master, 5 terminators, 2 scouts, 2 mechaniks (I'm thinking either just character models or tech servitors) 11 tactical marines.


The terminators will go to finishing off the Tactical Terminators squad (rounding it off to 10 men)

The tactical marines will go to the other two tactical squads, the remainder, I'm not sure about. Maybe make a 4th? We'll see.

The scouts were just too great of a deal to pass up, I'm not sure if I'll use them for anything.

The mechaniks (warmachine khador to be specific) are going to be examples of my Enclave's divergence from other vanilla chapters. Basically, because they are short staffed, any potential marines who show significant prowess in non-military things (medicine, machinery, etc) become specialists. They still get military training but provide a niche service to the chapter instead of waging war.

The small dilemma is; I now have two chapter masters for the SAME chapter. One in artificier armour, one in terminator. I'll probably use the artificier one more, the new codex doesn't actually LET me make the terminator model be WYSIWYG.

Anywho, I hate this time of year. Birthday sucked, my birthday dinner has been put off three times now. I think if I want to go have a birthday dinner, I'll have to go walk to the nearest restaraunt and buy it myself.

I'll try to get some work done on the army this week, and maybe even snap a few photos of a finished squad.

Saturday, November 14, 2009

Little update


I forgot to upload this back when the tournament was going on, I guess I misplaced it or something.

Anyway. After the generally crushing defeat, I've decided to retool my Enclave army. As it currently stands, I think it's going to end up something like this:

Hq: Chapter master

Troop 1: 10 man tactical, flamer, missile launcher, razorback
Troop 2: 10 man tactical, flamer, missile launcher, razorback
Troop 3: 10 man tactical, flamer, missile launcher, razorback
Troop 4: 10 man tactical, flamer, missile launcher, razorback
Troop 5: 10 man shotgun scouts
Troop 6: 10 man sniper scouts, Telion, missile launcher

Fast Attack 1: Land speeder typoon
Fast Attack 2: Maybe bikes with flamers
Fast Attack 3: Maybe more bikes with flamers

Elites 1: 5 Tactical terminators with heavy flamer
Elites 2: Dreadnaught with two twin linked autocannons
Elites 3: Maybe an ironclad or assault terminators with super sledges..

Heavy support 1: Predator with lazcannon sponsons, twin linked lazcannon turret
Heavy support 2: Thunderfire cannon maybe
Heavy support 3: Vindicator maybe

This is still up in the air, but we'll see how it goes.

And now, a modelling question for you all; how would one go about attaching a skyshield defense platform to something? And what would you suggest I attach it to? I have plans to make my Enclave base look really cool, but I need it to be based on something.

Monday, October 26, 2009

Ow ow ow

That tournament was rough. Apparently 5th edition is all about stupid objective claiming missions.

So how did I do? Dead last. Why? Short answer: mostly because I'm stubborn. I should have just let them take the easier win, but I like fighting until the last (which you get penalized for now) which let my opponents get extra points.

Also, there are just a mess of crazy new rules that I haven't encountered before.

Game 1: Enclave vs Dark Angels. The DA have got some crazy rules about what they can do. Apparently bikers and terminators are allowed to shoot, then move, then assault all in one turn. That wiped out all of my troops in turn one. I took out the bike squad with an orbital bombardment as a revenge act. I did my fair share of damage, but ultimately the loss of those troops lost the game for me right then and there. Make sure you split up your troops people. Hide them behind vehicles.

Game 2: Enclave vs Chaos marines. I think they were a Khorne army. Seize objectives, bodyguard. I'm going to have to look up the entry for the guy riding on the juggernaut.. 15 attacks a turn? That one model got about 30 kills. Basically, he outplayed me just by using his elites to keep me boxed in while his troops hid behind cover the entire game. Obliterators, while slow, are great to take down transports.

Game 3: Enclave vs Chaos Daemons. Never played against daemons before. The first half of the game was a rout for them. My shotgun scouts pretty much wiped out a squad of bloodletters, my troops took care of some more. Then the skull taker, bloodthirster, Epidemus, and Nurgle squad of confusing rules popped out onto the field. That Nurgle squad apparently gets stronger when ANYTHING dies, so at the end, they were pretty much autokilling my marines. At the end, all I had was 2 rhinos left. One was immobile. Not pretty.

Game 4: Enclave vs Dark Eldar. Holy crap. As far as epic battles go, this is the one I thought I had prepared for. Eight vehicles. Some, perhaps most of them, were Ravagers. The problem is, they all looked the damned same to me. Would it be so hard to paint a stylized red R on there somewhere for clarity? Anyway. Immobilized most of his fleet, and a scout missile launcher/Telion combo took one of the vehicles out with a single shot. Rolled to see if the game would last for a 6th turn, but it was clear that he was going to just steamroll me with those Ravager guns. In all fairness, this should have been the fun battle. But the guy had zero personality, and no fun. Which is sad to me. At the end of the day, this IS supposed to be a game. Games are designed to have fun. Everyone else, I had at least a bit of a laugh with, but that guy..

Anywho, learned most of the new rules, got my ass handed to me each time (mostly my fault though) and I realized three things about 5th edition:

1. Troops are thy god. Imperial Guard, now is your time to clean house.
2. Antitank weapons are needed. Like a bunch. My autocannons and lazcannons are good, but not enough.
3. Most armies have some unit that gets just retarded attacks. See turns 1-3 above. Space Marines get the shaft for this. We have a couple of semi-decent things, but nothing just straight up destructive. I'm going to have to look through the codex for anything I missed the next time I'm going to play a game.


.. I'm also going to look into getting a bike squad made. With flamers. Cause that one I can duplicate for my army.

Friday, October 23, 2009

1250?!

Okay, so apparently there is a points limitation on the tournament. That's fine. I have more than that number.

I just have to manage a miracle and win with only half an army. Any Imperial Guard troop forces will simply steamroll me on turn 3 though.

As it stands, I have most of my forces painted and ready to go, but I have a few that aren't even close.

HQ: Painted. Mostly. Needs some assembly.
Troop 1: Painted. In box, ready to go.
Troop 2: Half painted.
Fast Attack 1: Painted, in box.
Fast Attack 2: Painted, in box.
Elite: Mostly built, not painted at all yet. Waiting for most of the glue to dry.
Heavy: Some painting, some assembly.

Thursday, October 22, 2009

Tournament checklist

Enclave:

Chapter master: 90% built, around 85% painted.

Assault squad one: Painted.
Assault squad two: Painted.
Assault squad three: Pending painting.

Sniper scouts: 20% painted, 90% assembled.
Telion proxy: Pending painting.
Shotgun scouts:

Predator: Pending painting.
Chronus: Pending painting.

Terminators: Painted.
Dreadnaught: 50% assembled.
Sternguard: Painted.

Not bad for three days work. I'll get some pictures up. You guys will enjoy the chapter master the most probably.

I need sleep. Can't sleep until I get the dreadnaught's arms attached and somehow stabilize the legs. I've been putting it off for almost a year now.

The Enclave will prevail. Maybe even win a trophy.