Sunday, February 14, 2010

Stuff and titans.

Okay, so after waiting for months, I finally got some stuff in.

Project Primarch now has about 3/4ths of all the models needed. I should ideally get the rest by next weekend, but I've said that before.. Still waiting for Alpharius, Omegon, Vulkan, Mortarion, and maybe one more? I forget.

Got the plasma guns. The two command squads will get kitted up with them soon. Kinda a shame that I probably won't be using the command squads because of this fun idea with the honour guards.. Oh well. For smaller games they shall be my fluffy indulgence.

I got an Iron Warriors Warsmith/Iron Father/whatever they are calling him now. I'm going to use him as a Chronus standin (I hate the model for Chronus, dunno why) and frankly, the model is awesome. There's a picture of him on the GW site and it doesn't do it justice. Hopefully my paintjob will. He'll be hailing from the Silver Skulls chapter, as I already have an Iron Warriors marine in my Enclave.


Anywho, I was rereading Imperial Armour 3, and after slogging my way through so many typos and grammatical errors, I ended up reading the entry for the Warhound titan. So, I know at least one of my readers will like this next bit (hey Gotthammer!)

I personally find the Warhound to be kind of silly, but I do like it's weapons. Near as I can tell, this is how they break down in terms of gaming..

Turbo lazer: You can take up to 3 on each arm. It has the longest range (72") the highest strength, and it's the only one with Barrage. This would be my choice for a titan if I were to get one.

Plasma blastgun: With that name, you'd hope for more. This might be the lowest scoring weapon for me. Decent strength, ordinance, and titan killer, yes. But.. I dunno. I just don't like plasma. It looks cool, but never seems to get the job done for me.. This would be my third best choice.

Inferno gun: Okay, now we're onto something interesting. One of the two shortest ranges, yes, but against swarming armies this thing would be fairly devastating. No cover saves, you have to attack the most you can. It's got some good potential there. Second best choice.

Vulcan mega bolter: Again, a fancy name and not much else. Ten shots, rending, if you roll a 6 they die, but really.. Titans aren't for anti infantry. If they are, you want to hit more than 10 dudes, cause the law of the dice says your only getting like two 6's. If your fighting against space marines, then they'll probably shrug off the rest of those wounds. Might be good for taking down vehicles, but I'd use the turbo lazers for that instead.. I think this one isn't worth considering.

2 comments:

  1. The Iron Warriors leader-dude is a very cool model indeed. I've got one and I don't even play Chaos really.
    Are you using him as Chronus on foot or will you be sawing him off at the waist?


    The rules for Warhounds (and Titan weapons in general) have been updated since Apocalypse came out. You can see the rules for the weapons easily on the Forge World site as they have a free download for the Reaver that lists all the weapons:

    http://www.forgeworld.co.uk/pdf/reaver.pdf

    Basically removed the guess range so you need LoS on almost all guns, gave them bigger range, strengths and blasts and generally made them more destructive.

    This really pushes the plasma up the list to just below the turbo-lasers. The Vulcan Mega Bolter still sucks though.

    If you're interested in my thoughts I've done a detailed ramble on them all here: http://collegiatitanica.blogspot.com/2009/08/titan-archives.html

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  2. Chronus on foot. I wrote this as my opinion on the weapons, but I saw your post a long time ago, so that's what inspired me :)

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